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Breathedge 2 Repair Train: Kettle, Water & Cabin Supplies

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Repair Kettle Bobby with 3 Aluminum, 2 Wires, 2 Electronics and 1 Plastic. Its machine budget gives 20 base water per Ice and spends 22 per bottle. The separate Bottle of water crafting recipe uses 2 Ice per bottle; drinking one restores 25 thirst.

Train repairs and water supply: Steam Build 25584330, updated October 5, 2026. Machine budgets use base values before difficulty and installed-part effects. Follow the active journal objective for repair progress.

In this guide

Follow the route on video

Repair Train: community routeBy MrLeLedg · starts at 0:00

Community footage recorded before the latest fixes. Use the current material lists and patch notes alongside the route.

Identify which part of the train needs attention

Repair Train objectives and what they involve
ObjectivePreparation
Patch the windowFind the leaking window and follow its repair interaction
Replace the lampPrepare the lamp replacement materials
Assemble the kettlePrepare the four kettle materials below
Repair Nutri-Pack-O-MatPrepare its separate four-material repair
Craft waterSet aside Ice for the Bottle of water recipe
Craft foodUse the active objective and prepare an appropriate food recipe

The window objective describes both oxygen escaping and refrigerant entering the cabin. A cold or leaking cabin is a reason to inspect the window even if your food supplies are already sorted.

Completing a machine repair and completing a later craft objective are different actions. Read the new journal prompt after an interaction advances.

Keep lamp, kettle and food-machine materials separate

Aluminum, Wires, Electronics and Plastic cover both machine repairs in different quantities.
Materials for the three equipment jobs
JobMaterials
Replace the lamp1 Plastic, 2 Metal, 2 Glass
Assemble the kettle3 Aluminum, 2 Wires, 2 Electronics, 1 Plastic
Repair Nutri-Pack-O-Mat3 Aluminum, 2 Wires, 3 Electronics, 1 Plastic

The kettle and food machine share Aluminum, Wires and Plastic costs, but the food machine needs one more Electronics. A bag packed for the kettle alone will not cover both jobs.

Use an individual plan if a job is already complete. You do not need to gather materials again for repairs your save has finished.

Pack once when all three jobs remain

Lamp + kettle + Nutri-Pack-O-Mat, before recipe expansion
MaterialTotal
Plastic3
Metal2
Glass2
Aluminum6
Wires4
Electronics5

This combined checklist adds only the lamp, kettle and food-machine jobs. It does not include the window interaction, food ingredients or Ice for your drinking water.

Add each remaining repair goal once in the material planner, then enter what you already own. The planner can expand missing crafted materials, while the table here keeps the finished repair supplies easy to recognize.

Turn Ice into drinking supplies

Ice supplies the kettle; the finished drink restores 25 thirst.
Bottles from the kettle versus the separate crafting recipe
Bottles wantedIce for the kettle at base valuesWater leftIce for the 2-Ice recipe
12182
34146
67812
1011020

The kettle converts each Ice into 20 base water and spends 22 water to produce a Bottle of water. Start with an empty tank: one Ice alone is short of the base bottle cost; two Ice supply 40 water, allowing one bottle with 18 water left.

Additional batches can use the remaining water. This makes the machine budget different from repeatedly crafting the separate 2-Ice bottle recipe. The table assumes you retain the full base water contribution, with enough tank space across successive loads.

The finished Bottle of water restores 25 thirst. That recovery amount is separate from the water units stored in the machine. Eating raw Ice has different effects from drinking a prepared bottle.

Match the kettle’s container and protective parts

Kettle Bobby has separate container and protective slots. The blue Backpack, Leather bag, Plastic barrel and Rusty bucket are container choices; Cardboard, Foam and Knitted teddy bear are protective choices. Use the replacement comparison on the kettle to see the effect of the part in that machine.

Storage, processing and part condition can affect a production session. The base water budget does not estimate tank size or processing time. Monitor the current tank level and make bottles between loads when space is limited.

Stock the cabin for the next excursion

A repaired cabin is a useful base for short gathering loops. Restocking a little at a time is easier than carrying every future repair material through the next quest.

  1. Finish the active repair and confirm that the journal moves to the next objective.
  2. Set aside drinking water, a usable food supply and emergency oxygen before spending the rest of your materials.
  3. Use the food machine’s unlocked Nutrient pack button or the recipe available to you; other machine buttons require their own Token unlocks.
  4. Repair and maintain your gathering tools before heading back out for another load.
  5. Leave spare resources in storage when they would push you into overload.

Sources and version notes