SURVIVAL SYSTEMS / FIELD MANUAL

Status effects.
Know the warning signs.

27 status families, their stages and recovery instructions. Find the condition on your HUD before it ruins the trip.

Benefits are useful bonuses. “How it ends” explains when a bonus stops; “Recovery” explains what to do about an adverse condition. Some effects expire naturally, while others end as your survival meters change.

Why am I moving slowly?

Movement penalties and overload thresholds · Build 25584330 · . Each percentage below belongs to one active stage. Other effects and equipment also affect your final movement speed.

Six movement penalties and how to recover
StageSpeedRecovery
Fatigue−10%Rest to recover.
Exhaustion−20%Sleep as soon as you can reach a safe rest point.
Overeating−10%Stop eating and let excess satiety decrease.
Overload−20%Reduce carried weight to your capacity or below, or upgrade your backpack.
Severe overload−30%Unload before continuing; return to your capacity or below to clear overload.
Critical overload−40%Drop or store enough weight to leave the critical stage, then keep unloading to clear overload.

Check your overload stage

Enter the weight and current capacity shown in your inventory, using the same units. Include capacity from your equipment and rewards.

Enter both numbers to see your stage and how much weight to unload.

Overload starts above 100% of capacity, Severe overload above 150%, and Critical overload above 200%. The calculator shows the overload penalty separately from your other conditions.

27 status families

Contamination icon
CONDITION · 1 stage

Contamination

A mole splattered your visor! Vision is impaired.

RecoveryClean your helmet visor to restore your view.
Thirst icon
CONDITION · 2 stages

Thirst

You're thirsty. Find water.

RecoveryDrink water to restore hydration.
All 2 stages
Thirst icon
Thirst

You're thirsty. Find water.

Dehydration icon
Dehydration

Critical dehydration! You need water immediately!

Fatigue icon
CONDITION · 2 stages

Fatigue

You're tired. You need rest.

RecoveryRest to recover. The Exhaustion stage calls for sleep.
All 2 stages
Fatigue icon
Fatigue

You're tired. You need rest.

Exhaustion icon
Exhaustion

You're about to collapse! You need sleep immediately!

Chill icon
CONDITION · 3 stages

Chill

You're starting to freeze. Find warmth or drink alcohol.

RecoveryLeave the cold area or improve your cold protection.
All 3 stages
Chill icon
Chill

You're starting to freeze. Find warmth or drink alcohol.

Frostbite icon
Frostbite

The cold is seeping into your bones. You need to warm up!

Hypothermia icon
Hypothermia

Critical hypothermia! Find warmth and medicine immediately!

Hangover icon
CONDITION · 2 stages

Hangover

Your head is splitting. You need water.

RecoveryLet the hangover subside over time, or take medicine.
All 2 stages
Hangover icon
Hangover

Your head is splitting. You need water.

Severe hangover icon
Severe hangover

Terrible hangover! You need medicine or special food immediately!

Low oxygen icon
CONDITION · 3 stages

Low oxygen

Oxygen is running out. Find an air source.

RecoveryReplenish your oxygen from an available source.
All 3 stages
Low oxygen icon
Low oxygen

Oxygen is running out. Find an air source.

Suffocation icon
Suffocation

You're suffocating! You need oxygen immediately!

Critical hypoxia icon
Critical hypoxia

You're dying without oxygen!

Fully hydrated icon
BENEFIT · 1 stage

Fully hydrated

Optimal hydration level. Fatigue builds up slower.

How it endsThis bonus is tied to your hydration level. It ends when that level leaves the active range.
Fully rested icon
BENEFIT · 1 stage

Fully rested

Optimal alertness level. Increased speed and accuracy.

How it endsThis bonus is tied to your rest level. It ends when that level leaves the active range.
Intoxication icon
CONDITION · 2 stages

Intoxication

You're slightly drunk. Coordination is impaired.

RecoveryTake medicine to treat the effect.
All 2 stages
Intoxication icon
Intoxication

You're slightly drunk. Coordination is impaired.

Severe intoxication icon
Severe intoxication

You're very drunk. The world is spinning!

Heat icon
CONDITION · 3 stages

Heat

It's getting hot. Find shade or water.

RecoveryLeave the hot area or improve your heat protection.
All 3 stages
Heat icon
Heat

It's getting hot. Find shade or water.

Burning icon
Burning

The heat is burning your skin. You need water!

Burning icon
Burning

You're on fire! Find water and medicine immediately!

Overhydration icon
CONDITION · 1 stage

Overhydration

You've drunk too much. Frequent urges.

RecoveryAllow excess hydration to decrease naturally until it returns to the normal range.
Oversleeping icon
CONDITION · 1 stage

Oversleeping

You've overslept. Drowsy and sluggish.

RecoveryLet the oversleeping effect clear as your rest level returns to its normal range.
Poisoning icon
CONDITION · 2 stages

Poisoning

You feel sick. Bad food is taking its toll.

RecoveryTake an antidote.
All 2 stages
Poisoning icon
Poisoning

You feel sick. Bad food is taking its toll.

Severe poisoning icon
Severe poisoning

Severe intoxication! You need medicine!

Radiation exposure icon
CONDITION · 3 stages

Radiation exposure

Radiation exposure. Take anti-rad.

RecoveryLeave the radiation hazard or improve your radiation protection.
All 3 stages
Radiation exposure icon
Radiation exposure

Radiation exposure. Take anti-rad.

Severe radiation exposure icon
Severe radiation exposure

Dangerous radiation levels. Take anti-rad immediately!

Radiation sickness icon
Radiation sickness

Critical condition! Only anti-rad can save you!

Refreshment icon
BENEFIT · 2 stages

Refreshment

You've quenched your thirst. Fatigue builds up slower.

How it endsThe refreshment bonus wears off on its own.
All 2 stages
Refreshment icon
Refreshment

You've quenched your thirst. Fatigue builds up slower.

Invigorating refreshment icon
Invigorating refreshment

So refreshing, I feel energized! Speed bonus.

Shield icon
BENEFIT · 1 stage

Shield

Energy shield active. Electrical protection enabled.

How it endsUnequip the item providing this effect.
Vigor icon
BENEFIT · 1 stage

Vigor

You are well rested. Increased speed and accuracy.

How it endsThis temporary rest bonus wears off on its own.
Satiety icon
BENEFIT · 3 stages

Satiety

You're full. Satiety decreases more slowly.

How it endsThe food bonus wears off on its own.
All 3 stages
Satiety icon
Satiety

You're full. Satiety decreases more slowly.

Well Fed icon
Well Fed

Great food! Hunger barely bothers you.

Fully sated icon
Fully sated

Excellent food! Health bonus.

PREPARE FOR THE NEXT TRIP

Find your food, water and rest bonus range

Use percentages or enter the current value and maximum shown by your meters. The useful range is 60–80%, including both ends. Use remaining rest / stamina for the third meter. Build 25584330.

Enter this meter to see whether it is in range.

Well nourishedHunger drain −30%

Enter this meter to see whether it is in range.

Fully hydratedFatigue drain −20%

Enter this meter to see whether it is in range.

Fully restedMovement speed +20%

Each meter qualifies separately. This calculator compares the meter values you enter; other conditions, equipment and temporary effects can still change your character’s final performance. Being above 80% does not by itself mean you have an overfilling penalty.

When hunger, thirst and radiation get worse

Match the stage on your HUD to the row below. These are individual stage values for Build 25584330; they do not predict your total health loss after difficulty, protection and other active effects.

Seven stages: penalties, base periodic damage and recovery
StagePenaltyBase periodic damageWhat to do
HungerFatigue drain +50%None from this stageEat before the warning becomes Starvation.
StarvationFatigue drain +200%; movement speed −20%1 health / secondEat immediately; restore missing health after addressing hunger.
ThirstFatigue drain +30%None from this stageDrink before the warning becomes Dehydration.
DehydrationFatigue drain +150%1 health / secondDrink immediately; a stamina drink is not a substitute for enough water.
Radiation exposureMaximum health −10%None from this stageLeave the radiation source and use anti-rad as directed by the condition.
Severe radiation exposureMaximum health −25%; hunger drain +50%1 health / secondLeave the radiation source and take anti-rad urgently.
Radiation sicknessMaximum health −50%; hunger and thirst drain +100%3 health / secondTreat radiation urgently; food alone will not remove it.

A maximum-health penalty reduces your health ceiling. It is separate from the recurring damage in the next column; taking a healing item does not remove the radiation condition.

How difficulty changes survival and machine costs

These multipliers modify the underlying drain rates, damage and machine costs. A ×0.7 value means 70% of that base value; ×1.3 means 130%. They do not describe how long every oxygen tank or food item lasts.

Story

Hunger drain
×0.1
Thirst drain
×0.1
Oxygen use
×0.1
Booster gas use
×0.1
Fatigue buildup
×0.1
Incoming damage
×0.1
Food machine cost
×0.25
Water machine cost
×0.25

Easy

Hunger drain
×0.7
Thirst drain
×0.7
Oxygen use
×0.7
Booster gas use
×0.7
Fatigue buildup
×0.7
Incoming damage
×0.5
Food machine cost
×0.7
Water machine cost
×0.7

Standard

Uses the game's default settings. This preset does not specify separate multiplier overrides.

Hard

Hunger drain
×1.3
Thirst drain
×1.3
Oxygen use
×1.3
Booster gas use
×1.3
Fatigue buildup
×1.3
Incoming damage
×2
Food machine cost
×1.3
Water machine cost
×1.3
Source and scope

Symptoms follow the game's localized descriptions. Recovery instructions expand its short hints into plain English, with timed bonuses, meter-based benefits and overfilled meters explained separately. The movement table and overload calculator apply to Build 25584330. Effect stacking, equipment condition and area hazards can affect your current character. Related links help you find relevant equipment and supplies; they do not imply that one item removes every stage of a condition.