
Adrenaline
Adrenaline rush! You're faster and tougher!
27 status families, their stages and recovery instructions. Find the condition on your HUD before it ruins the trip.
Benefits are useful bonuses. “How it ends” explains when a bonus stops; “Recovery” explains what to do about an adverse condition. Some effects expire naturally, while others end as your survival meters change.
27 status families

Adrenaline rush! You're faster and tougher!

A mole splattered your visor! Vision is impaired.

You're in a vacuum without protection! Return to an atmosphere immediately!

You're thirsty. Find water.
You're thirsty. Find water.
Critical dehydration! You need water immediately!

You got shocked! Brief stun.
You got shocked! Brief stun.
Severe electric shock! Loss of motor control!

You're tired. You need rest.
You're tired. You need rest.
You're about to collapse! You need sleep immediately!

You have a fracture! You need a splint and medicine.

You're starting to freeze. Find warmth or drink alcohol.
You're starting to freeze. Find warmth or drink alcohol.
The cold is seeping into your bones. You need to warm up!
Critical hypothermia! Find warmth and medicine immediately!

Your head is splitting. You need water.
Your head is splitting. You need water.
Terrible hangover! You need medicine or special food immediately!

Oxygen is running out. Find an air source.
Oxygen is running out. Find an air source.
You're suffocating! You need oxygen immediately!
You're dying without oxygen!

Optimal hydration level. Fatigue builds up slower.

Optimal satiety level. Bonus to health regeneration.

Optimal alertness level. Increased speed and accuracy.

You're slightly drunk. Coordination is impaired.
You're slightly drunk. Coordination is impaired.
You're very drunk. The world is spinning!

You've overeaten. Movement is slowed.

It's getting hot. Find shade or water.
It's getting hot. Find shade or water.
The heat is burning your skin. You need water!
You're on fire! Find water and medicine immediately!

You've drunk too much. Frequent urges.

You've overslept. Drowsy and sluggish.

You're carrying too much. Movement is slowed.
You're carrying too much. Movement is slowed.
Critical weight! You're barely moving!
Unable to move! Drop some weight!

You feel sick. Bad food is taking its toll.
You feel sick. Bad food is taking its toll.
Severe intoxication! You need medicine!

Radiation exposure. Take anti-rad.
Radiation exposure. Take anti-rad.
Dangerous radiation levels. Take anti-rad immediately!
Critical condition! Only anti-rad can save you!

You've quenched your thirst. Fatigue builds up slower.
You've quenched your thirst. Fatigue builds up slower.
So refreshing, I feel energized! Speed bonus.

Energy shield active. Electrical protection enabled.

You're hungry. You need to eat.
You're hungry. You need to eat.
Critical hunger! You're losing strength!

Chemical energy boost! But there will be a crash...

You are well rested. Increased speed and accuracy.

You're full. Satiety decreases more slowly.
You're full. Satiety decreases more slowly.
Great food! Hunger barely bothers you.
Excellent food! Health bonus.
These multipliers modify the underlying drain rates, damage and machine costs. A ×0.7 value means 70% of that base value; ×1.3 means 130%. They do not describe how long every oxygen tank or food item lasts.
Uses the game's default settings. This preset does not specify separate multiplier overrides.
Symptoms follow the game's localized descriptions. Recovery instructions expand its short hints into plain English, with timed bonuses, meter-based benefits and overfilled meters explained separately. Effect stacking, equipment condition and area hazards can affect your current character. Related links help you find relevant equipment and supplies; they do not imply that one item removes every stage of a condition.