
Adrenaline
Adrenaline rush! You're faster and tougher!
27 status families, their stages and recovery instructions. Find the condition on your HUD before it ruins the trip.
Benefits are useful bonuses. “How it ends” explains when a bonus stops; “Recovery” explains what to do about an adverse condition. Some effects expire naturally, while others end as your survival meters change.
Movement penalties and overload thresholds · Build 25584330 · . Each percentage below belongs to one active stage. Other effects and equipment also affect your final movement speed.
| Stage | Speed | Recovery |
|---|---|---|
| Fatigue | −10% | Rest to recover. |
| Exhaustion | −20% | Sleep as soon as you can reach a safe rest point. |
| Overeating | −10% | Stop eating and let excess satiety decrease. |
| Overload | −20% | Reduce carried weight to your capacity or below, or upgrade your backpack. |
| Severe overload | −30% | Unload before continuing; return to your capacity or below to clear overload. |
| Critical overload | −40% | Drop or store enough weight to leave the critical stage, then keep unloading to clear overload. |
Enter the weight and current capacity shown in your inventory, using the same units. Include capacity from your equipment and rewards.
Enter both numbers to see your stage and how much weight to unload.
Overload starts above 100% of capacity, Severe overload above 150%, and Critical overload above 200%. The calculator shows the overload penalty separately from your other conditions.
27 status families

Adrenaline rush! You're faster and tougher!

A mole splattered your visor! Vision is impaired.

You're in a vacuum without protection! Return to an atmosphere immediately!

You're thirsty. Find water.
You're thirsty. Find water.
Critical dehydration! You need water immediately!

You got shocked! Brief stun.
You got shocked! Brief stun.
Severe electric shock! Loss of motor control!

You're tired. You need rest.
You're tired. You need rest.
You're about to collapse! You need sleep immediately!

You have a fracture! You need a splint and medicine.

You're starting to freeze. Find warmth or drink alcohol.
You're starting to freeze. Find warmth or drink alcohol.
The cold is seeping into your bones. You need to warm up!
Critical hypothermia! Find warmth and medicine immediately!

Your head is splitting. You need water.
Your head is splitting. You need water.
Terrible hangover! You need medicine or special food immediately!

Oxygen is running out. Find an air source.
Oxygen is running out. Find an air source.
You're suffocating! You need oxygen immediately!
You're dying without oxygen!

Optimal hydration level. Fatigue builds up slower.

Optimal satiety level. Bonus to health regeneration.

Optimal alertness level. Increased speed and accuracy.

You're slightly drunk. Coordination is impaired.
You're slightly drunk. Coordination is impaired.
You're very drunk. The world is spinning!

You've overeaten. Movement is slowed.

It's getting hot. Find shade or water.
It's getting hot. Find shade or water.
The heat is burning your skin. You need water!
You're on fire! Find water and medicine immediately!

You've drunk too much. Frequent urges.

You've overslept. Drowsy and sluggish.

You're carrying too much. Movement is slowed.
You're carrying too much. Movement is slowed.
Critical weight! You're barely moving!
Unable to move! Drop some weight!

You feel sick. Bad food is taking its toll.
You feel sick. Bad food is taking its toll.
Severe intoxication! You need medicine!

Radiation exposure. Take anti-rad.
Radiation exposure. Take anti-rad.
Dangerous radiation levels. Take anti-rad immediately!
Critical condition! Only anti-rad can save you!

You've quenched your thirst. Fatigue builds up slower.
You've quenched your thirst. Fatigue builds up slower.
So refreshing, I feel energized! Speed bonus.

Energy shield active. Electrical protection enabled.

You're hungry. You need to eat.
You're hungry. You need to eat.
Critical hunger! You're losing strength!

Chemical energy boost! But there will be a crash...

You are well rested. Increased speed and accuracy.

You're full. Satiety decreases more slowly.
You're full. Satiety decreases more slowly.
Great food! Hunger barely bothers you.
Excellent food! Health bonus.
Use percentages or enter the current value and maximum shown by your meters. The useful range is 60–80%, including both ends. Use remaining rest / stamina for the third meter. Build 25584330.
Enter this meter to see whether it is in range.
Well nourishedHunger drain −30%
Enter this meter to see whether it is in range.
Fully hydratedFatigue drain −20%
Enter this meter to see whether it is in range.
Fully restedMovement speed +20%
Each meter qualifies separately. This calculator compares the meter values you enter; other conditions, equipment and temporary effects can still change your character’s final performance. Being above 80% does not by itself mean you have an overfilling penalty.
Match the stage on your HUD to the row below. These are individual stage values for Build 25584330; they do not predict your total health loss after difficulty, protection and other active effects.
| Stage | Penalty | Base periodic damage | What to do |
|---|---|---|---|
| Hunger | Fatigue drain +50% | None from this stage | Eat before the warning becomes Starvation. |
| Starvation | Fatigue drain +200%; movement speed −20% | 1 health / second | Eat immediately; restore missing health after addressing hunger. |
| Thirst | Fatigue drain +30% | None from this stage | Drink before the warning becomes Dehydration. |
| Dehydration | Fatigue drain +150% | 1 health / second | Drink immediately; a stamina drink is not a substitute for enough water. |
| Radiation exposure | Maximum health −10% | None from this stage | Leave the radiation source and use anti-rad as directed by the condition. |
| Severe radiation exposure | Maximum health −25%; hunger drain +50% | 1 health / second | Leave the radiation source and take anti-rad urgently. |
| Radiation sickness | Maximum health −50%; hunger and thirst drain +100% | 3 health / second | Treat radiation urgently; food alone will not remove it. |
A maximum-health penalty reduces your health ceiling. It is separate from the recurring damage in the next column; taking a healing item does not remove the radiation condition.
These multipliers modify the underlying drain rates, damage and machine costs. A ×0.7 value means 70% of that base value; ×1.3 means 130%. They do not describe how long every oxygen tank or food item lasts.
Uses the game's default settings. This preset does not specify separate multiplier overrides.
Symptoms follow the game's localized descriptions. Recovery instructions expand its short hints into plain English, with timed bonuses, meter-based benefits and overfilled meters explained separately. The movement table and overload calculator apply to Build 25584330. Effect stacking, equipment condition and area hazards can affect your current character. Related links help you find relevant equipment and supplies; they do not imply that one item removes every stage of a condition.